Integrate once and your games reach every operator on the network. No per-operator negotiations, no repeated integration work.
→ SANDBOX AND CONFORMANCE ARE LIVE — YOU CAN TEST BEFORE YOU COMMIT
We are a game layer, not a turnkey platform. That matters to you: we sit next to the operator platform, so integrating with us does not put us between you and the operator relationship.
Game Aggregator is running and pulls content, events and data into one core. The other products stand on the same rails — a shared event layer and a single player profile. For you that means your games plug into more than a catalogue: they feed the engagement mechanics built on top.
Core data cannot be bought — it can only be accumulated by working with operators and providers. Every provider on the network makes that layer denser for everyone on it.
The more operators and players on the shared network, the lower the cost carried by each one — infrastructure and data are spread across everybody at once. The market grows; our cost per client does not.
One integration with us opens every operator on the network at once — no recalculating per operator, no separate negotiation for each. The more demand sits behind us, the more it is worth your while to be here.
Aggregation produces a single stream of real game events. That data cannot be purchased, only accumulated — and it is what makes the engagement layer above the catalogue work at all.
The network works both ways: every new operator makes us more interesting to providers, and every new provider makes us more interesting to operators.
The aggregator is live and in production. The rest grow on top of it — which is why your integration reaches further than a catalogue listing.
Content and distribution on a shared event layer. This is the "now": running in production with a real data stream, not a roadmap.
A retention layer — Glamour Collection, Boss Fights, tournaments, ratings, bonuses. All of it feeds on shared core data, and your games are what it runs on.
Detailed breakdown ↓Proven mechanics plus fast AI-assisted skins — custom games per brand and season. Aimed at the operator (marketing and retention), not at the player.
Ratings, training, progression, hand analysis — structure that retains through growth rather than through winning alone. Same rails, so it stands up almost for free.
Product and iGaming consulting — the fifth line (+1). Not a product on the engine, but a separate business line of the holding.
One of the four products, in detail — it is where most conversations start. One engine and shared data feed all of it: Glamour Collection, Boss Fights, tournaments, ratings and bonuses. Every mechanic here runs on provider content, which is the second reason to be on the network.
A live event: spins earn points, points unlock collectable characters. An ordinary session turns into progression with a goal. Already assembled on the demo stand — you can open it and click through.
A co-op raid boss. Real bets, spins and wins deal damage, calculated from actual rake. Cooperative play plus a damage leaderboard. The prize pool is the operator cashback budget, staged as an event — invisible cashback becomes a game. The logic and the maths sit with us.
Complex bonus logic — wagering, cashback, prize pools — is hard for an operator to hold in-house. We hold it for them. The operator configures rules; our engine does the maths.
Two players stake in, get an equal balance and play against it. Whoever is ahead when the timer ends takes the pot minus the operator cut. A slot becomes a strategy.
An algorithm scores each session and issues a match rating — it grows on HOW someone plays, not on how much they deposit. Even losing, you can play better than others and climb.
Players from every operator in one space: sharing wins, talking, joining interactive events. A host in the chat — AI, influencer or support. Social tooling in the spirit of Twitch and YouTube.
One integration, three layers of value — distribution today, engagement next, network effects over time. Commercial terms are agreed per provider, in conversation, not from a price list.
One integration puts your games in front of every operator on the network. No separate technical project per operator, no renegotiating the same terms each time a new one joins.
Gamification runs on real game events. Collections, boss raids, tournaments and ratings are built on top of provider content — your games get played inside retention mechanics, not only listed in a catalogue.
Player Network, exclusives and shared data. Every new operator raises the value of everything on the network at once — including your placement on it.
We are in production and expanding the portfolio from there. The concepts stand on the same engine as the live products — which is why they arrive fast once the core is in place.
We are already in production, and the work below builds on a running system rather than towards a first launch. The dates are the delivery targets the team works to.
Your integration is handled by engineers on an engine we built ourselves — adapter build, content, QA — not passed down a support queue. That is why onboarding is measured in minutes of adapter build, and why the operational work — catalogue, storefront, go-live scheduling, reporting — is something we run rather than hand back to you.
Write to either of us. A sandbox can be running against your documentation the same week.
Not slides — open it and click.