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> B2B · GAME_LAYER_FOR_iGAMINGONE INTEGRATIONV.2026 // LIVE

One integration.Every operator_

Integrate once and your games reach every operator on the network. No per-operator negotiations, no repeated integration work.

→ SANDBOX AND CONFORMANCE ARE LIVE — YOU CAN TEST BEFORE YOU COMMIT

live
aggregator running in production
~30 min
adapter build instead of weeks
106
providers in the roster
1
integration reaches the whole network
AGGREGATOR LIVE106 PROVIDERS IN ROSTERADAPTER BUILD IN ~30 MINUTESSANDBOX + CONFORMANCE LIVEHEXAGONAL ARCHITECTUREONE INTEGRATION — WHOLE NETWORK
// 01 · THE BOUNDARY01 / 10

What we take on — and what we do not

Game Alligator gives
Game Aggregatorcontent, distribution and the game lobby
GA Gamificationengagement and retention
GA Gamescustom games under an operator brand
Boa Pokerpoker on the same engine
Game Alligator does not give
Payments and cashierdeposits and withdrawals
KYC and complianceverification and licensing
First-line supporttalking to the operator players

We are a game layer, not a turnkey platform. That matters to you: we sit next to the operator platform, so integrating with us does not put us between you and the operator relationship.

// 02 · ECOSYSTEM02 / 10

The aggregator is the core. Everything grows on it

Game Aggregator is running and pulls content, events and data into one core. The other products stand on the same rails — a shared event layer and a single player profile. For you that means your games plug into more than a catalogue: they feed the engagement mechanics built on top.

OPERATOR PLATFORM · PAYMENTS · KYC · CMS · BACK OFFICE — STAYS WITH THE OPERATOR
GAME AGGREGATOR · CORELIVE
events · data · single player profile
// 02 · IN DEVELOPMENT
GA Gamification
Engagement and retention on shared data — your games become part of the mechanics.
// 03 · IN DEVELOPMENT
GA Games
Custom games under the operator brand.
// 04 · CONCEPT
Boa Poker
Poker on the same engine.

Core data cannot be bought — it can only be accumulated by working with operators and providers. Every provider on the network makes that layer denser for everyone on it.

// 03 · WHY THIS WINS03 / 10

An advantage that compounds

// SCALE
Cost per participant falls with scale

The more operators and players on the shared network, the lower the cost carried by each one — infrastructure and data are spread across everybody at once. The market grows; our cost per client does not.

// BOTH SIDES
The network pulls providers too

One integration with us opens every operator on the network at once — no recalculating per operator, no separate negotiation for each. The more demand sits behind us, the more it is worth your while to be here.

// DATA
Data you cannot buy

Aggregation produces a single stream of real game events. That data cannot be purchased, only accumulated — and it is what makes the engagement layer above the catalogue work at all.

HOW IT COMPOUNDS
01
More operators on the network
02
One integration is worth it for the provider
03
Better content and coverage
More operators again

The network works both ways: every new operator makes us more interesting to providers, and every new provider makes us more interesting to operators.

// 04 · 4+104 / 10

Four products + consulting

The aggregator is live and in production. The rest grow on top of it — which is why your integration reaches further than a catalogue listing.

01Game AggregatorAGGREGATOR · CORE · LIVE

Content and distribution on a shared event layer. This is the "now": running in production with a real data stream, not a roadmap.

106
providers in the roster — we do not trim the catalogue
~30 min
adapter build instead of weeks
live
sandbox and conformance you can test against
1
integration reaches every operator on the network
Leading studios are already integrated or in progress across the roster. The production path is open and providers are going live through it — the portfolio is expanding from there. Names and integration status are shared in direct conversation.
// INSIDE THE CORE · SANDBOX AND CONFORMANCE ALREADY LIVE
Provider onboarding measured in minutes
We build the adapter from your integration documentation: a working sandbox in about 30 minutes instead of weeks of manual work. The live loop is contract, sandbox, conformance — you can run it before committing to anything.
02GA GamificationIN DEVELOPMENT

A retention layer — Glamour Collection, Boss Fights, tournaments, ratings, bonuses. All of it feeds on shared core data, and your games are what it runs on.

Detailed breakdown ↓
03GA GamesIN DEVELOPMENT

Proven mechanics plus fast AI-assisted skins — custom games per brand and season. Aimed at the operator (marketing and retention), not at the player.

04Boa PokerCONCEPT

Ratings, training, progression, hand analysis — structure that retains through growth rather than through winning alone. Same rails, so it stands up almost for free.

05ConsultingACTIVE

Product and iGaming consulting — the fifth line (+1). Not a product on the engine, but a separate business line of the holding.

// 05 · GA GAMIFICATION05 / 10

How engagement is built

One of the four products, in detail — it is where most conversations start. One engine and shared data feed all of it: Glamour Collection, Boss Fights, tournaments, ratings and bonuses. Every mechanic here runs on provider content, which is the second reason to be on the network.

// BUILDING NOW
HEADLINE FEATURE · COLLECT THROUGH SPINS
Glamour Collection

A live event: spins earn points, points unlock collectable characters. An ordinary session turns into progression with a goal. Already assembled on the demo stand — you can open it and click through.

CASHBACK AS AN EVENT · IN DEVELOPMENT
Boss Fights

A co-op raid boss. Real bets, spins and wins deal damage, calculated from actual rake. Cooperative play plus a damage leaderboard. The prize pool is the operator cashback budget, staged as an event — invisible cashback becomes a game. The logic and the maths sit with us.

// WHAT COMES NEXT — ON THE SAME RAILS
BONUS ECONOMICS
Wager Engine

Complex bonus logic — wagering, cashback, prize pools — is hard for an operator to hold in-house. We hold it for them. The operator configures rules; our engine does the maths.

PLAYER VERSUS PLAYER
PvP Tournaments

Two players stake in, get an equal balance and play against it. Whoever is ahead when the timer ends takes the pot minus the operator cut. A slot becomes a strategy.

RANK FOR SKILL
Rating

An algorithm scores each session and issues a match rating — it grows on HOW someone plays, not on how much they deposit. Even losing, you can play better than others and climb.

CROSS-BRAND SOCIAL
Player Network

Players from every operator in one space: sharing wins, talking, joining interactive events. A host in the chat — AI, influencer or support. Social tooling in the spirit of Twitch and YouTube.

// 06 · WHAT YOU GET06 / 10

What integration gives you

One integration, three layers of value — distribution today, engagement next, network effects over time. Commercial terms are agreed per provider, in conversation, not from a price list.

TODAYREACH
Distribution without repeat work

One integration puts your games in front of every operator on the network. No separate technical project per operator, no renegotiating the same terms each time a new one joins.

NEXTDEPTH
Your content inside the mechanics

Gamification runs on real game events. Collections, boss raids, tournaments and ratings are built on top of provider content — your games get played inside retention mechanics, not only listed in a catalogue.

NETWORKUPSIDE
Cross-brand effects

Player Network, exclusives and shared data. Every new operator raises the value of everything on the network at once — including your placement on it.

// 07 · STRAIGHT07 / 10

What is live, what is being built, what is concept

Live now05
  • Game Aggregator in production
  • Shared event layer
  • Operator and provider portals
  • Sandbox and conformance
  • Crash Fishing
In development04
  • Game catalogue
  • Provider integration automation
  • Glamour Collection
  • Boss Fights
Concept05
  • Wager Engine
  • PvP Tournaments
  • Rating
  • Player Network
  • Boa Poker

We are in production and expanding the portfolio from there. The concepts stand on the same engine as the live products — which is why they arrive fast once the core is in place.

// 08 · ROADMAP08 / 10

Where this goes next

We are already in production, and the work below builds on a running system rather than towards a first launch. The dates are the delivery targets the team works to.

NOW
In production, expanding the portfolio
  • Production path open — providers going live through it
  • Onboarding further providers and operators
  • Growing the team
→ 15.11.2026
Full game catalogue
  • Game catalogue — full build
  • Live Casino — first version
BY 30.11.2026
Complete operator product
  • Transaction Core — round integrity, idempotency
  • Catalogue and distribution economics at 100%
  • GGR reporting and financial reconciliation
  • Cover engine — automatic game cover generation
  • Live Casino — full version
AFTER LAUNCH
What follows
  • Promo hub and bonus mechanics
  • Anti-fraud
  • Cross-operator tournaments
  • ML game recommendations
  • Provider tooling: visibility of your operators, traffic proxying
DATES ARE TEAM DELIVERY TARGETS, NOT A PUBLIC COMMITMENT TO THIRD PARTIES.
// 09 · WHO YOU ARE TALKING TO09 / 10

Senior team, engineered pipeline

Your integration is handled by engineers on an engine we built ourselves — adapter build, content, QA — not passed down a support queue. That is why onboarding is measured in minutes of adapter build, and why the operational work — catalogue, storefront, go-live scheduling, reporting — is something we run rather than hand back to you.

// THIS IS RUNNING CODE, NOT A DESCRIPTION
Hexagonal architecture · tenancy across operators, geos and brandsARCHITECTURE
Angular operator and provider portalsINTERFACES
Go microservices · Kafka · shared event layerLOGIC
Postgres multi-tenant (RLS) · k3s + ArgoCD · observabilityINFRA
Live operator and provider portals are running right now.
Mark Sokil
BUSINESS DEVELOPMENT
m.sokil@gamealligator.com
Artiom Kramar
PARTNERSHIPS · BDM
a.kramar@gamealligator.com
ENGINEERING · PRODUCT · BUSINESS DEVELOPMENT · THE TEAM IS GROWING

Write to either of us. A sandbox can be running against your documentation the same week.

// 10 · LIVE PRODUCTS10 / 10

Open it right now

Not slides — open it and click.

BEHIND A LOGIN · OPERATOR WORKSPACE
Operator Portal
Access on request from your representative
Open →
BEHIND A LOGIN · PROVIDER WORKSPACE
Provider Portal
Access on request from your representative
Open →